{"id":23238,"date":"2021-06-17T11:07:42","date_gmt":"2021-06-17T11:07:42","guid":{"rendered":"https:\/\/consoliads.com\/mobile-app-monetization-glossary-76-terms-defined-consoliads\/"},"modified":"2021-12-28T07:21:20","modified_gmt":"2021-12-28T07:21:20","slug":"mobile-app-monetization-glossary","status":"publish","type":"post","link":"https:\/\/consoliads.com\/ru\/mobile-app-monetization-glossary\/","title":{"rendered":"Mobile App Monetization Glossary | 77 Terms Defined: ConsoliAds"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><p>[vc_row][vc_column][vc_column_text]<span style=\"font-weight: 400;\">From newbies to industry experts having all the basics of <\/span><a href=\"https:\/\/consoliads.com\/\/publishers\"><span style=\"font-weight: 400;\">mobile app and game monetization<\/span><\/a><span style=\"font-weight: 400;\"> can be daunting. We have compiled 77 important mobile app monetization terms that will help you understand the dimensions of the monetization strategies, <\/span><a href=\"https:\/\/consoliads.com\/\/mediation\"><span style=\"font-weight: 400;\">ad mediation<\/span><\/a><span style=\"font-weight: 400;\"> and in-app advertising.\u00a0<\/span>[\/vc_column_text][vc_column_text el_class=&#8221;lst-blog-glossary&#8221;]<\/p>\n<ol>\n<li><b><\/b> <b>1st Look\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">1<\/span><span style=\"font-weight: 400;\">st<\/span><span style=\"font-weight: 400;\"> Look is associated with waterfall mediation where the highest-ranking Ad Network gets to avail the 1<\/span><span style=\"font-weight: 400;\">st<\/span><span style=\"font-weight: 400;\"> Look of the ad request. In case an Ad Network asks for the 1<\/span><span style=\"font-weight: 400;\">st<\/span><span style=\"font-weight: 400;\"> Look this means that the Ad Network wants to be on the top of the waterfall model.<\/span><\/p>\n<ol start=\"2\">\n<li><b><\/b> <b>A\/B Testing\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A\/B Testing is done in a similar environment with just one distinct variable which is later tested for results based on the provided KPIs. This method is used in the implementation of monetization for apps and games.<\/span><\/p>\n<ol start=\"3\">\n<li><b><\/b> <b>Ad Exchange\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">An ad exchange is a platform that enables convenient buying and selling of ad inventory from various Ad Networks.<\/span><\/p>\n<ol start=\"4\">\n<li><b><\/b> <b>Ad Frauds\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Ad Frauds are a set of fraudulent activities that are used to drain an advertiser\u2019s budget without giving genuine campaign results. These frauds include SDK spoofing, click injections and more.\u00a0\u00a0<\/span><\/p>\n<ol start=\"5\">\n<li><b><\/b> <b>Ad Inventory\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">An ad inventory is a virtual inventory owned by a publisher with vacant ad slots available for advertisers to purchase.<\/span><\/p>\n<ol start=\"6\">\n<li><b><\/b> <b>Ad Mediation\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A platform that ensures that a publisher\u2019s available ad slot is filled up with the best-paying Ad Network\u2019s ad. An Ad Mediation platform on behalf of the publisher sends an ad request to the Ad Networks with available ads from the advertisers.<\/span><\/p>\n<ol start=\"7\">\n<li><b><\/b> <b>Ad Network\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Ad Networks bridge gaps between publishers and advertisers willing to sell their ad inventory for monetization. The Network on similar grounds facilitates the advertisers to find available ad inventories for purchase.<\/span><\/p>\n<ol start=\"8\">\n<li><b><\/b> <b>Ad Request<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Ad Request is a chunk of data sent to the Ad Network from the publisher\u2019s end to inform about an available ad slot waiting for an ad to be served. An Ad Request contains essential information such as device type, ad format and type required to be served.\u00a0<\/span><\/p>\n<ol start=\"9\">\n<li><b><\/b> <b>Ad Revenue\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Ad Revenue is the amount of revenue generated by efficiently placing advertisements within a mobile game or app.<\/span><\/p>\n<ol start=\"10\">\n<li><b><\/b> <b>Ad Server<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Ad Server is the technology used by advertisers, publishers and Ad Networks to effectively serve ads to manage and monetize a mobile game or app.<\/span><\/p>\n<ol start=\"11\">\n<li><b><\/b> <b>API \u2013 Application Programming Interface<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">An Application Programming Interface allows an external developer to access the internal tools of a game or app without making changes from scratch.<\/span><\/p>\n<ol start=\"12\">\n<li><b><\/b> <b>App Monetization\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">App Monetization includes the practices implemented to make money and generate incremental revenue from within a mobile app.\u00a0\u00a0\u00a0<\/span><\/p>\n<ol start=\"13\">\n<li><b><\/b> <b>App Publisher\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A publisher can be an app owner or an app developer who makes its ad inventory available for the advertisers to advertise.<\/span><\/p>\n<ol start=\"14\">\n<li><b><\/b> <b>Appographics\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Appographics is a fairly new technology\/strategy used by advertisers to target audiences by their app usage behaviour and preferences.<\/span><\/p>\n<ol start=\"15\">\n<li><b><\/b> <b>ARPDAU \u2013 Average Revenue Per Daily Active User<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">ARPDAU \u2013 Average Revenue per Daily Active User is a key performance indicator that explains how well a game or app has been monetized.<\/span><\/p>\n<ol start=\"16\">\n<li><b><\/b> <b>ARPU \u2013 Average Revenue Per User<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">ARPU \u2013 Average Revenue per User is calculated by dividing the total revenue generated by the active daily users for a given period of time.<\/span><\/p>\n<ol start=\"17\">\n<li><b><\/b> <b>ASO &#8211; App Store Optimization\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">ASO \u2013 App Store Optimization is the process of using effective strategies for improving app visibility on App Stores. (Google Play, iTunes, etc.)<\/span><\/p>\n<ol start=\"18\">\n<li><b><\/b> <b>Attribution\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Attribution in terms of ad revenue is to give credit to a traffic source that is driving conversions. The platform helps one quantify the value of marketing efforts being actively used.<\/span><\/p>\n<ol start=\"19\">\n<li><b><\/b> <b>Audience<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A defined set of users\/ people who are targeted for a specific marketing campaign.<\/span><\/p>\n<ol start=\"20\">\n<li><b><\/b> <b>Auto-Mediation\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Auto-mediation is the process executed by an Ad Mediation Platform to enable ad serving from the highest paying Ad Network for the game or app publisher.<\/span><\/p>\n<ol start=\"21\">\n<li><b><\/b> <b>Banner Ads\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Banner Ads are ads served within an app or game to monetize it. There are 3 types of Banner Ads; Standard (320 x 50), Medium Rectangle (300 x 250) and Large (320 x 100).<\/span><\/p>\n<ol start=\"22\">\n<li><b><\/b> <b>Bid Optimization\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Bid Optimization are the smarter changes done by the advertisers to their campaigns for better ROI.<\/span><\/p>\n<ol start=\"23\">\n<li><b><\/b> <b>Churn Rate\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Churn Rate is the number of users who have stopped using a mobile game or app. This rate includes two types of churn users; those who have just stopped using the app and those who have uninstalled it.<\/span><\/p>\n<ol start=\"24\">\n<li><b><\/b> <b>Cohort\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A cohort is a group of users that have similar characteristics.<\/span><\/p>\n<ol start=\"25\">\n<li><b><\/b> <b>Conversion<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Conversion is the success rate of an advertising campaign, given a set key indicator. In some cases the number of app downloads, whereas in other the number of active users might be listed as the conversion rate for a campaign.<\/span><\/p>\n<ol start=\"26\">\n<li><b><\/b> <b>CPA \u2013 Cost per Acquisition<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CPA \u2013 Cost per Acquisition is the total cost used per conversion. In the case of in-app advertising, the amount used to result in one successful download is the CPA for a defined campaign.\u00a0\u00a0<\/span><\/p>\n<ol start=\"27\">\n<li><b><\/b> <b>CPA \u2013 Cost per Action\u00a0\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CPA \u2013 Cost per Action is the total amount charged to an advertiser per defined action for a particular advertising campaign.\u00a0\u00a0<\/span><\/p>\n<ol start=\"28\">\n<li><b><\/b> <b>CPC<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CPC \u2013 Cost per Click is the total amount charged to an advertiser per defined click for a particular advertising campaign.<\/span><\/p>\n<ol start=\"29\">\n<li><b><\/b> <b>CPI<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CPI \u2013 Cost per Install is the total amount charged to an advertiser per defined install for a particular advertising campaign.<\/span><\/p>\n<ol start=\"30\">\n<li><b><\/b> <b>CPM\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CPM \u2013 Cost per Mile is the cost calculated per thousand impressions.<\/span><\/p>\n<ol start=\"31\">\n<li><b><\/b> <b>CPV<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CPV \u2013 Cost per view is the total amount charged to an advertiser per defined video view for a particular advertising campaign.<\/span><\/p>\n<ol start=\"32\">\n<li><b><\/b> <b>Cross Promotion\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Cross Promotion campaigns are run by game or app publishers to advertise their game or app within their own app inventory.<\/span><\/p>\n<ol start=\"33\">\n<li><b><\/b> <b>CTR<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">CTR \u2013 Click-through Rate is the number of clicks initiated by unique users per total number of ad impressions.\u00a0\u00a0<\/span><\/p>\n<ol start=\"34\">\n<li><b><\/b> <b>DAU\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">DAU \u2013 Daily Active Users is the number of users that open a game or app on daily basis.<\/span><\/p>\n<ol start=\"35\">\n<li><b><\/b> <b>Direct Deal\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A Direct Deal is when a publisher directly contacts an advertiser to initiate a monetization deal without the assistance of Ad Mediation or Ad Network.<\/span><\/p>\n<ol start=\"36\">\n<li><b><\/b> <b>DSP &#8211; Demand Side Platform\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A Demand Side Platform is a forum from where advertisers are able to purchase ad inventories from various available ad exchanges.<\/span><\/p>\n<ol start=\"37\">\n<li><b><\/b> <b>eCPM\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">eCPM \u2013 effective cost per mile is used to calculate the revenue successfully generated. The formula for calculating eCPM is the <\/span><b>total revenue \/ total number of impressions x 1000. <\/b><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<ol start=\"38\">\n<li><b><\/b> <b>Fill Rate\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Fill Rate is the number of successfully answered ad requests per total number of sent ad requests. Fill Rate is displayed in a percentage format, therefore, the formula is the <\/span><b>total number of ads served \/ total number of ad requests sent x 100.<\/b><\/p>\n<ol start=\"39\">\n<li><b><\/b> <b>Freemium\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Freemium model is a hybrid of free and premium where a basic game or app is made available for free download, whereas, upgrades are made available later.<\/span><\/p>\n<ol start=\"40\">\n<li><b><\/b> <b>Frequency Capping<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Frequency Capping is the rate at which users are shown ads in a mobile game\/app. This can vary from app to app depending on the publisher\u2019s choice and build.<\/span><\/p>\n<ol start=\"41\">\n<li><b><\/b> <b>Game Monetization<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Game Monetization includes the practices implemented to make money and generate incremental revenue from within a mobile game.\u00a0\u00a0<\/span><\/p>\n<ol start=\"42\">\n<li><b><\/b> <b>Game Publisher<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A publisher can be a game owner or a game developer who makes its ad inventory available for the advertisers to advertise.<\/span><\/p>\n<ol start=\"43\">\n<li><b><\/b> <b>GDPR<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">GDPR \u2013 General Data Protection Regulation is a set of regulations compiled to empower the people of the EU with more control over the personal data being collected and shared. With this, the advertising companies will have to notify their users before collecting any data.<\/span><\/p>\n<ol start=\"44\">\n<li><b><\/b> <b>Highest Performing Ad Network<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">The highest performing Ad Network is the one that ensures the highest fill rate and bids to pay the highest amount for an available ad slot.<\/span><\/p>\n<ol start=\"45\">\n<li><b><\/b> <b>Hybrid Monetization\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Hybrid Monetization is a fine mix of monetization strategies combined to make the most out of effective monetization.<\/span><\/p>\n<ol start=\"46\">\n<li><b><\/b> <b>Icon Ads<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Icon Ads format is a relatively newer concept. This icon sized ad is placed within a mobile game or app interface without having an intrusive impact on the user experience or functionality.<\/span><\/p>\n<ol start=\"47\">\n<li><b><\/b> <b>IDFA<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">IDFA \u2013 Identifier for Advertisers is a unique ID used by Apple to identify its users based on their devices. Every unique device has a unique IDFA actively used by advertisers to effectively market.\u00a0<\/span><\/p>\n<ol start=\"48\">\n<li><b><\/b> <b>Immersive Ads<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Immersive Ads are highly non-intrusive, scalable, adaptive blended in-game ads that can be placed on any in-game object of a 2D or 3D mobile game. These ads are served as part of the mobile game environment to monetize and promote seamlessly.<\/span><\/p>\n<ol start=\"49\">\n<li><b><\/b> <b>Impression\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">An impression is a single episode where an ad is successfully served after an ad request is answered. The number of impressions is the total ads successfully served to the users.<\/span><\/p>\n<ol start=\"50\">\n<li><b><\/b> <b>In-App Advertising<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">In-app advertising is a monetization strategy used to generate in-app revenue by serving ads within a mobile game\/ app.<\/span><\/p>\n<ol start=\"51\">\n<li><b><\/b> <b>In-App Purchase\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">In-app purchase is a monetization strategy used to generate in-app revenue by serving ads with active CTAs that lead to purchase within a mobile game\/ app.\u00a0<\/span><\/p>\n<ol start=\"52\">\n<li><b><\/b> <b>In-App Revenue\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">In-app revenue is the money earned from a mobile game\/ app by implementing various monetization strategies.\u00a0\u00a0<\/span><\/p>\n<ol start=\"53\">\n<li><b><\/b> <b>Interstitial Ads<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Interstitial ads are full-screen static ads that cover the mobile game\/ app interface to display content.<\/span><\/p>\n<ol start=\"54\">\n<li><b><\/b> <b>KPI \u2013 Key Performance Indicator<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">KPI \u2013 Key Performance Indicator is a metric set up to monitor performance and measure it, however, KPIs can be different for various campaigns.\u00a0\u00a0\u00a0<\/span><\/p>\n<ol start=\"55\">\n<li><b><\/b> <b>Lookalikes<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Lookalikes are additional sets of the audience created by using existing information usually the geo-location, interests, demographics and behaviours.<\/span><\/p>\n<ol start=\"56\">\n<li><b><\/b> <b>LTV &#8211; Lifetime Value\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">LTV \u2013 Lifetime Value is the total value of a user in terms of him or her fully utilizing the opportunity to watch ads or make in-app purchases.<\/span><\/p>\n<ol start=\"57\">\n<li><b><\/b> <b>Native Ads<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Native ads format is the type of ads that match the mobile game\/ app interface with respect to the theme and colour scheme.<\/span><\/p>\n<ol start=\"58\">\n<li><b><\/b> <b>Offerwalls\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Offerwalls are ad formats that display multiple offers within a single ad. The offers are often listed or placed in a grid format with active CTAs.<\/span><\/p>\n<ol start=\"59\">\n<li><b><\/b> <b>Playable Ads<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Playable ad formats are ads that consist of playable chunks of game apps. With these being served, users get to partially use the game interface before downloading it.<\/span><\/p>\n<ol start=\"60\">\n<li><b><\/b> <b>Programmatic Advertising Platform\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A programmatic advertising platform is a platform that automates all the stages of ad serving, whether for advertisers or publishers.<\/span><\/p>\n<ol start=\"61\">\n<li><b><\/b> <b>Reach\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Reach is the number of unique users who can be potentially targeted for a specific campaign.<\/span><\/p>\n<ol start=\"62\">\n<li><b><\/b> <b>Retargeting<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Retargeting is the strategy used by advertisers to serve ads to the publishers based on previous user data and behaviour.<\/span><\/p>\n<ol start=\"63\">\n<li><b><\/b> <b>Rewarded Ads\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Rewarded ads are ads that display offers consisting of rewards. These rewards can be utilized on the condition of action. In most cases rewarded ads route to videos and users gain rewards only when a view is generated.<\/span><\/p>\n<ol start=\"64\">\n<li><b><\/b> <b>ROAS \u2013 Return on Advertising Spend<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">ROAS as the name suggests is the return on advertising spend. This is a KPI often used by advertisers to compare their campaign success.<\/span><\/p>\n<ol start=\"65\">\n<li><b><\/b> <b>ROI \u2013 Return on Investment<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">ROI, the return on investment is the KPI used to determine a campaign\u2019s success in accordance with the efficiency of the investment put in.<\/span><\/p>\n<ol start=\"66\">\n<li><b><\/b> <b>RTB &#8211; Real-Time Bidding\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">RTB \u2013 Real-Time Bidding takes place during the process of auto-mediation when Ad Networks bid in real-time for an available ad slot.\u00a0\u00a0<\/span><\/p>\n<ol start=\"67\">\n<li><b><\/b> <b>SDK \u2013 Software Development Kit\u00a0\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">SDK \u2013 Software Development Kit is an all in one installation package with multiple software development tools inside.\u00a0\u00a0<\/span><\/p>\n<ol start=\"68\">\n<li><b><\/b> <b>SDK Integration<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">SDK Integration is the process of installing and merging the software development kit with a mobile game or app.\u00a0<\/span><\/p>\n<ol start=\"69\">\n<li><b><\/b> <b>SDK Mediation<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">SDK mediation is when each ad network installs an SDK on the game or app publisher\u2019s app. Whereas, the mediation takes place on the client\u2019s end.<\/span><\/p>\n<ol start=\"70\">\n<li><b><\/b> <b>Server-Side Mediation\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Server-side mediation is when SDK is provided by the mediation company and the Ad Networks serve ads from the same SDK.<\/span><\/p>\n<ol start=\"71\">\n<li><b><\/b> <b>SSP &#8211; Supply Side Platform<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A Supply Side Platform allows the publishers to sell their ad inventory efficiently in an automated manner.<\/span><\/p>\n<ol start=\"72\">\n<li><b><\/b> <b>UDID \u2013 Unique Device Identifier<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">The UDID the unique device identifier was an ID used by Apple to identify its users based on their device. Every device has a unique permanent ID that advertisers used in previous times. However, this has now been replaced by IDFA.\u00a0\u00a0<\/span><\/p>\n<ol start=\"73\">\n<li><b><\/b> <b>Unified Auction\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">A unified Auction is referred to as an unbiased auction which is often known as an open auction. None of the Ad Networks is given any preferences while the bidding is being carried out.<\/span><\/p>\n<ol start=\"74\">\n<li><b><\/b> <b>User Acquisition<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">User Acquisition is the marketing effort used to gain new users by running advertising campaigns.<\/span><\/p>\n<ol start=\"75\">\n<li><b><\/b> <b>Video Ads\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Video Ad formats consist of interactive videos that end with an active CTA that enables conversions later when displayed.<\/span><\/p>\n<ol start=\"76\">\n<li><b><\/b> <b>Waterfall\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">The waterfall model is used by an Ad Mediation Platform to rank Ad Networks as per their current available rates. In this case, the highest paying Ad Network is ranked on the top and the second-highest paying ranked lower and this goes on.<\/span><\/p>\n<ol start=\"77\">\n<li><b><\/b> <b>Yield Management\u00a0<\/b><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">The usage of business practices and tools to elevate revenue generation.\u00a0\u00a0<\/span>[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_column_text]From newbies to industry experts having all the basics of mobile app and game monetization can be daunting. We have compiled 77 important mobile app monetization terms that will help you understand the dimensions of the monetization strategies, ad mediation and in-app advertising.\u00a0[\/vc_column_text][vc_column_text el_class=&#8221;lst-blog-glossary&#8221;] 1st Look\u00a0 1st Look is associated with waterfall mediation where the [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":18457,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[253,250],"tags":[],"class_list":["post-23238","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mediation-ru","category-publishers-ru","wd-post "],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mobile App Monetization Glossary | 77 Terms Defined: ConsoliAds<\/title>\n<meta name=\"description\" content=\"A 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